

We're all going to have to make individual calls whether or not to buy into the service, but it does effect everyone with every new game and DLC that is adopted under this model.

Paying for demo's would feel like a step backwards. Which companies would give out for free in order to drive sales. So rather than reducing the sticker price by rolling DLC into the main game (this used to be called a standalone expansion), or lowering the price of the game and DLC over time as their profitability pays for both development and company growth.Paradox instead offers a subscription service which only covers that individual game and its DLC, doesn't get you closer to ownership of the game, and instead has you paying a lower fee ostensibly forever.Īnd finally.if you are subscribing in order to try features in the game to see if you enjoy them.I feel that's pretty analogous to what a demo used to be. The sticker cost is high enough that its pricing people out of the market because spending hundreds on a single game can be pretty daunting, especially if you're unsure if you will enjoy it or not. With the current problem being addressed, you have a digital good that has been steadily turning a profit for years (past the point of its launch expenses), and which is ostensibly approaching the end of its development lifespan.

You have the freedom in the marketplace to spend money on whatever you like, but there's a logic to whether things are working out to your advantage or disadvantage as a customer. Like, is a subscription service for roughly a third of the price of Game Pass (which EU4 is available on) worth it for a single game and its DLC?Īs for it being optional, I don't even see how that's relevant to it being a good offer or not. Click to expand.I think its more fair to compare it relative to the rest of the market.
